This is what you will be adding to your OBS sources to add the chat to your overlay. Step 1 – Get the widget URL from your preferred service and copy it to your clipboard. Once you do, it will also automatically show on your Twitch streams.įor this tutorial, we will use KapChat, but from Step 4 onwards, everything will go exactly the same as with other third-party tools. Add the Chat Overlay Service to OBS StudioĪfter picking a third-party service for your chat overlay, you can now add it to your OBS stream.Additionally, you can ban particular words from appearing. You can also set Streamlabs to ignore certain users in chat so their messages won’t display on your chat box overlay. Like Kapchat, you can have BetterTTV and FrankerFaceZ emotes visible in your chat and 7TV. You can also use HTML/CSS to change the appearance of your chat box. You can use it for free if you have an account on Streamlabs, but with Streamlabs Prime, you can make your chat look great without needing any technical know-how, although this makes costs money. Streamlabs Chat Box is quick and easy to set up. Streamlabs Chat Box How to Add Twitch Chat to OBS 8 The other options listed also have this functionality. Moreover, it can be customized using CSS in the future.īy default, KapChat will hide bots from your chat to give it a cleaner look on stream. Personally, I use KapChat because I like the ability to change the chat window size in OBS without returning to the website. It’s also the easiest to resize within OBS to fit your overlay and won’t warp. It has great customization options if you have any skills using CSS, but if not, you can use their presets which have a more basic style. KapChat allows you to show BetterTTV and FrankerFaceZ emotes in your chat overlay. To add your own chat box to this streaming service, you will need to do so by using a third-party tool. Unlike Streamlabs Desktop (formerly Streamlabs OBS) which has a built-in function to add a chat widget to your stream, OBS Studio doesn’t. It’s fairly easy to do, too, so let’s get started.
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As input on the algorithm, the direction that will be blocked on the first iteration of the algorithm was added.As the A* classic already ensures that there are no back steps on the final path, it is sufficient to block only one of the initial movement directions, the backward direction. In the game grid movement, there are occasions on which moving backwards is not allowed. These coordinates were blocked despite of their tile types. As input on the algorithm, an array of blocked coordinates was added.As example of blocked coordinates: a specific character on the game cannot walk on the grass even it being a walkable tile on the map, so all grass will be blocked coordinates for him/her. These blocked coordinates are not the same of unwalkable tiles because the former is set by the character perspective (dynamically) while the later is a map characteristic. In the grid, some coordinates could be blocked dynamically for specific time period. As input on the algorithm, the maximum cost that can be afforded on a path to the target must be set.It is the sum of all parent nodes tile costs from the initial point to the current one. The node structure now carries another variable: the cost to walk until that point (path cost).It can cost from zero to any positive number. On the map, costs were added to the walkable tiles (tile cost).Cost featureĪs the movement of the character is limited by movement points, which are consumed based on the map tile cost, modifications were added towards solving this issue. when counting distance, the map tile type does not matter, both walkable and unwalkable are valid.Īs the classic A* algorithm did not offer the necessary features to solve the game pathfinding issues, the following features were added in the improved A* solution: 1. H is the heuristic distance to the Target point, i.e.G is the distance from the Initial point.Therefore, to better understand the features added on our pathfinding algorithm, it is necessary to understand how a basic implementation of A* works.īefore explaining how the A* algorithm works, it is necessary to understand the variables used on it. Dynamic blocked coordinates that are not relatable with the tile type.The maximum cost that a path can have to reach the target.However, in our case, there are three types: walkable without cost, walkable with cost and unwalkable. The classic A* has two types of tile: walkable and unwalkable.The movement cannot be performed backwards.However, our game had some special movement mechanics that required features on our pathfinding implementation that the classic A* could not offer: This pathfinding problem could be solved with a simple A* pathfinding algorithm implementation. The desired movement could only be performed on vertical and horizontal directions (i.e. Issue:Ī pathfinding algorithm for a grid type of movement was necessary to the game. In the interactive application, it is possible to verify the execution both A* versions. This article contemplates a brief explanation of A* classic, the necessary improvements made on the algorithm as well as an interactive application. This is an informal article about the A* Pathfinding algorithm and the modifications made on it in order to solve the issues on our game project. Introduction - Issue - A* Classic - A* Custom: our technique - Known issues - Interactive application - Conclusion Introduction: A* Pathfinding algorithm: Classic and Custom approaches Summary: Whenever you want to go out, you’ll always have something to do. Jukely is a concert subscription that gives members guestlist access to hundreds of music events – for one price. Which side of the great lyrical debate do you fall on? Let us know on Twitter! Just because you aren’t in mumble rap’s target market doesn’t mean you should deny its right to exist. Not everyone is looking for enunciation, profound lyrical insight, or details about “the struggle.” Some kids just want lyrics about partying over trap beats, and that’s okay. What was once a niche genre that represented urban struggle has spread to nearly all corners of our society. J Cole-a decently close second in terms of popularity-is also a supremely talented lyricist.Īdditionally, I think some critics of mumble rap fail to realize just how massive hip hop has become. Kendrick Lamar is the most popular rapper in the world right now and also happens to be one of the most gifted lyricists the game has ever seen. I also believe critics’ worries about the subgenre are misplaced for two reasons.įirstly, mumble rap is not the death of lyricism in hip hop. They see the blatant disrespect shown to hip hop greats by popular mumble rappers as sacrilege.Īs an avid hip hop fan, I’m kind of ambivalent when it comes to the style. Some believe that mumble rap is a dangerous trend and are concerned about how it will affect the trajectory of hip hop’s future. Regardless of who invented the style, Wiz Khalifa helped popularize the phrase itself in 2016 during a Hot 97 interview saying: “It ain’t no disrespect to the lil homies, they don’t want to rap.” The phrase has blown up since Wiz’s comments and it’s taken on somewhat of a pejorative connotation.Ĭritics of the style are vocal. The genre is an offshoot from trap that plays with triplet-heavy rhyming used by many trap artists. But, in many ways, it’s a fair description of a certain rap style that’s popular right now. However, if you look further back into hip hop history, Fu-Schnickens and Twista have been challenging listeners with indecipherable lyrics for decades. Mumble rap is somewhat of a derogatory term for some artists. So, where did this divisive term come from, and what are its implications for the future of hip hop? A few names you’ll hear “credited” (if you can call it that) for the popular style are Gucci Mane, Future, and Chief Keef. That’s because mumble rap has become a catch-all term that describes any rapper with trap influence who has a perceived (or real) lack in lyrical skill and more specifically, pronunciation. You might notice that even within that small selection of artists, there’s a pretty wide sonic variety. Currently one of the largest subgenres within hip hop, artists such as Migos, Lil Yachty, and Desiigner are all considered mumble rappers. I am, of course, talking about mumble rap-the magical land where promethazine is perceived as a food group and ad libs are more important than lyrics. There will always be the old heads hating on the younger generation and romanticizing the “good ole’ days.” If you’re a fan of hip hop, you might already have an idea of where this is going. Whether it’s societal, political, or technological, it happens in all walks of life. For as long as humanity has existed, we’ve resisted change. Without these, no one, not even Sticky Password, can unencrypt your business’s valuable passwords and data. Not only does Sticky Password encrypt all data end-to-end with 256-bit AES encryption, but it does not store the master password or the encryption key. Sticky Password uses all the industry-standard encryption (opens in new tab) protocols, and also goes further, offering innovative security features that are perfect for businesses. Top-notch security protocols are essential for any password manager, and Sticky Password doesn’t disappoint. (Image credit: Sticky Password) Sticky Password: Security Once we had entered credential information on a desktop site, we could immediately log in password-free on a mobile device. Using both a mobile and desktop device simultaneously resulted in a seamless experience. We were impressed with the speed of syncing. The security dashboard is particularly useful for visualizing security weaknesses. The Sticky Password desktop application has a pleasing layout and makes it easy for the user to find important information and control their account. This makes it easy for businesses to streamline their password management and reduce points of weakness in the system. Sticky Password allows administrators to allocate role-specific permissions, and ensure employees only have access to credentials relevant to their position. Sticky Password also offers a suite of powerful features designed specifically for business. Sticky Password offers essential features such as password sharing, one-touch login, password autofill, password generation, automatic syncing, and encrypted storage of credit cards and digital notes. Sticky Password: Interface and performance The ability to import passwords in bulk is also a nifty feature for businesses that integrate a new password management solution into their business operations. We also recommend installing the Sticky Password browser extensions. It’s necessary to make an account before logging in, but this simply requires an email (opens in new tab) and password. Nonetheless, the apps themselves are easy to download and install. Our only disappointment is that there is no specific software for Linux systems (opens in new tab), which is available with many competitors. The platform is also compatible with almost all web browsers, including Google Chrome, Mozilla Firefox, Microsoft Edge, Opera, and other more obscure options like Vivaldi, Comodo Dragon and Sidekick. Sticky Password provides apps for all the major hardware platforms, including macOS, Windows (opens in new tab), iOS (opens in new tab), and Android (opens in new tab). (Image credit: Sticky Password) Sticky Password: Setup The Radix app is current enabled under “Developer Mode” which is why the additional confirmation is displayed.Ĭan I move my staking from my Radix Desktop wallet to my Ledger Hardware wallet? The Radix Ledger app will be fully functional after that. You need to click both buttons on the Ledger to confirm. This feature will likely be added when the Radix Desktop wallet supports multiple hardware accounts. Is there an option to rename the hardware wallet in the Radix Desktop wallet? We want to add support for multiple derived addresses, but no ETA yet (Ref: Matt) So in theory, it should be possible in an updated version of the Radix Desktop wallet software. However this is a limitation of the current Radix Desktop wallet software and not the Ledger device. You can’t use multiple wallet addresses with the hardware wallet at the moment. You will be able to use your Ledger seed phrase with any other hardware or software wallet that implements the BIP-32 standard.Ĭan I use multiple wallet-adresses (“accounts”) when using the Nano just like I can in the normal Radix wallet? Ledger uses a standard called BIP-32 to derive a private keys from a seed phrase. See Radix Learn: Using Ledger Nano S or X with the Radix Desktop WalletĬan I use my Ledger seed phrase on another device or wallet if Ledger ever ceased to exist? How do I use the Radix Ledger app with the Radix Desktop wallet? Your hardware wallet address remains exactly the same. Will I have to unstake and restake after updating my Nano S / Nano X to the new Radix Ledger app?Ībsolutely not. The address is derived from the hardware device itself and so after you upgrade to the new Radix app, it will use exactly the same Radix address as before. Will I lose my hardware wallet address when I uninstall the sideloaded Radix app? Radix is currently not available to add as an account on Ledger Live. Settings > Experimental Features > Developer ModeĬan I add my Radix wallet to the Ledger Live application as an account? Why can’t I see the Radix Ledger app in the list of available apps in Ledger Live?Įnsure you have enabled “Developer Mode” in the Ledger Live application Instructions for uninstalling the sideloaded Radix app are here for MacOS and Windows What firmware version do I need on my Ledger Nano S to install the Radix Ledger app?ĭo I need to uninstall the sideloaded Radix app from my Ledger Nano S before I install it from Ledger Live? If you have an earlier firmware version the Radix Ledger app will not appear in the list of available apps. What firmware version do I need on my Ledger Nano X to install the Radix Ledger app? Can I install the Radix Ledger app on my Ledger Nano X? At present, three observatories are in operation in Britain (Eskdalemuir, Hartland and Lerwick) providing digital minute-mean data since 1983 and 1-second values since 2012 (Clarke et al., 2013). Overall, eight permanent ground observatories have existed since 1836 (Table 1) though there have been many more temporary ones (Kerridge, 2007). Further public and private observatories were set up across the United Kingdom, with Hartland being the most recently established in the International Geophysical Year of 1957. A rival observatory in Kew Gardens (around 20 km west) was later established in the 1850s. In Greenwich, London (UK) an initial dedicated manual observation programme was set up in 1838, with continuous recording instrumentation on photo-sensitive paper beginning less than a decade later (Brooke & Airy, 1847). A legacy of this crusade was the establishment of many permanent geomagnetic observatories, some of which have lasted in one form or another for almost two centuries. In 1832, Carl Frederik Gauss invented a method of measuring total field intensity (Garland, 1979) and in this era of exploration, a great ‘magnetic crusade’ was embarked upon to understand the Earth's magnetic field by making measurements around the world (Cawood, 1979 Collier, 2014 Sabine, 1849). Prior to the 1830's there were no absolute measurements of the strength of the field though relative variations between sites could be deduced (Enebakk, 2014). Declination measurements from the 16th century exist in some locations (Alexandrescu et al., 1996 Barraclough et al., 2000 Malin et al., 1981) and from the era of exploration and sail, between the 15th and 20th centuries, high-quality ship navigation records have been used to constrain the shape of the Earth's magnetic field back to 1590 (Jackson et al., 2000). As with climate records, geomagnetism has a very long history of observations available. Campaigns to digitize temperature or climate-related measurements have been very successful especially with the recruitment of keen citizen scientists to help manually extract numbers from old or distressed paper records where optical character recognition technology struggles (Ryan et al., 2021 Skrynyk et al., 2021). The conversion of analogue records to digital values is highly advantageous for example, allowing modern computational techniques and analysis to be applied. In many areas of geophysical study, long time series of measurements exist in analogue form on photographic paper, in journals or as published tables. These include cross-checking the final digitized values with the recorded hourly mean values from observatory year books and comparing several observatory records for the same storm to catch errors such as sign inversions or incorrect ‘wrap-around’ of data on the paper records. We discuss our approach to digitizing the traces from large geomagnetic storms and highlight some of the issues to be aware of when capturing magnetic information from analogue measurements. However, converting the traces to digital values is difficult and time consuming as the magnetograms can have over-lapping lines, low quality recordings and obscure metadata for conversion to SI units. Around 350,000 magnetograms have been digitally photographed at high resolution. Over the past two centuries, eight observatories have existed in the United Kingdom, which measured the daily field variations using light-sensitive photographic paper to produce analogue magnetograms. Continuous geomagnetic records of the strength and direction of the Earth's field at the surface extend back to the 1840s. It starts the Media Composer and accessible tool for professional productive editorial. Media Composer and Quicktime Media Composer 2020.x and newer versions uses UME (Universal Media Engine) that no longer requires QuickTime to be installed. You can concentrate on telling a comprehensive story. It gives powerful media management, passing time-consuming responsibilities. It is designed to handle the high volumes of different file-based media, Media Composer gives stimulated high-res or HD workflows. 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Download Setup & Crack Avid Media Composer Crack MacĪvid Media Composer Crack is a video editing program which is used by the professional of Hollywood editors to produce the TV shows, movies, music videos, commercials and much more.Īvid Media Composer Free Download is a non-linear video editing which is used by the TV stations and advertisement agencies for video editing. some small, but cool ai interactions seem to be missing in Black Mesa as well, such as vortigaunts running away and hiding after taking enough damage. this extends to the Alien Grunts as well, who feel substantially less menacing than they did in the original, in part due to the treatment of the Hive Hand. It was bad in half life 1 as well, but filled a lot of important niches such as attacking around corners or distracting sentries with its projectiles. I feel like the Hive Hand is complete garbage in this game. i personally liked pretty much everything, but i did have just two problems: some stylistic choices such as the music or some level/game design may be subjective and you may prefer the way the original game handled it. the entire experience feels so much more fluid than the original did while also expanding upon it with new/updated areas that feel very much in line with the original's design/lore.ĭespite this, im not fully sure if i would recommend playing this game INSTEAD of the original half life, but rather AFTER playing the first half life, wrinkles and all. it's clear that the devs understood exactly what made the original half life so good. This game did the original half life justice. Once again, thank you all for taking part in this contest, we are looking forward to more events in the future! Follow us on Facebook [Twitter, and Instagram [for the latest developer updates, and news. 1 Contents 1 Overview 2 Personnel 3 The Black Mesa Incident 4 Hazards 5 Facilities 5.1 Main Sectors 5.1. It is located in the New Mexico desert, USA. Join us on the Crowbar Collective Discord for future contests and more! The Black Mesa Research Facility, 1 B.M.R.F., 2 or Black Mesa for short, is the headquarters of the Black Mesa corporation, and the primary setting for Half-Life and its expansions. We were amazed by the variety and creativity of the entries, and we are grateful to our community for voting to determine the winners. We would like to thank all participants for their hard work and dedication to baking. Congratulations on winning the third prize of Lovers in a Dangerous Spacetime! Congratulations on winning the grand prize of It Takes Two!Ģnd place: republica#4037, with their delicious White Chocolate Hearts & Heart Crowbar, they have won the second prize of Cuphead!ģrd place: John the Panda#0574, with their adorable set of Stained Glass Cookies. Without further ado, the winners of the Black Mesa Valentine's Day Baking Contest are:ġst place: ╲⎝⧹Astraea⧸⎠╱#7019, with their incredibly baked Headcrab Cranberry Cloud Bread. After a week-long period of community votes, we are now ready to announce the winners! We are excited to announce the winners of the Black Mesa Valentine's Day Baking Contest! We received numerous entries showcasing your creativity and baking skills, and we were thrilled by the response. Modified anti-mass spectrometer to no longer play door sounds when touched.īullsquid and headcrabs no longer respawn after going down the ladder.įixed barnacle tounges going through ceilings. Lowered scientist so he is no longer floating above chair. Lowered the helicopter so it is no longer floating above the ground.įixed issues with scientist and gman sometimes not playing animations and scientist occasionally All NPCs now longer play death sound when gibbed.Īutomated voice has been modified to use subtitles. Alien Grunt, Alien Slave, Human Grunt, Houndeye: now use proper squad behavior, preventing certain bugs.Īn example of this is that the Human grunt no longer runs away from the scientist in "We've Got Hostiles." Zombie now plays proper bash sound when hitting wall in c1a2. Hitting ceiling turrets in their shield now does less damage than hitting it anywhere else. Though this can still happen if the player is standing in just the right position. Turret aiming has been improved to help prevent the player from avoiding attacks. Turrets animation now longer snaps around when aiming fully up or down.Ĭeiling turrets now aim downward when killed. Tentacle will now damage players and NPCs on impact. Scientst's speech and response system from the original HL has been fully restored. Scientists no longer walk into the player. Scientists will now properly heal the player. Scientist no longer repeats damage sound after being injured by another NPC. Nihilanth no longer fails to trigger end event on death. Nihilanth no longer stops any vertical movement after a certain amount of time. Nihilanth attacks now sound more like the ones in the original HL. Player no longer hears awful sound when hit by houndeye. Headcrabs will now follow the player more often instead of standing around staring at them.īaby headcrabs no longer sound like regular headcrab/ This can be reverted with a simple adjustment in the cfg/skill.txt files. Gonarch HP has been reduced by 1/3 to deal with players running out of bullets. Gonarch hitbox now collides with projectiles instead of just bullets. Gonarch now breaks walls and dies at the proper time instead of waiting until after his animation is finished. Gonarch spray attack now leaves proper decal. GMan now plays ricochet effects when hit like in the original HL. Gargantua's enerby ball attack now spawns on the floor instead of falling to the ground. Bullsquid will now attempt to reposition itself when there is something blocking its view of its enemy. (In the original HL:S they could ask a question to the player or NPC, but they could not answer back.) Other NPCs will no longer attack Barnacles, this is how it was in the original HL.īarneys will not repeat damage sounds after being injured by another NPC.īarneys will attack the player if he sees the player attack a scientist or barney.īarney's speech and response system from the original HL has been fully restored. This is because I use different ragdolls that don't fall through moving surfaces and can be gibbed.īarnacle tongues now render at the proper height.īarnacle stops playing eating animation after prey has been killed. Crossbow bolts can no longer pin NPCs to walls. Shotgun plays proper double barrel sound on alt-fire. I forgot to add the shader editor into the included credits.txt so that's why you won't find it there.Ĭhangelog (for v2.0 from the original HL:S): The new chrome shaders were made using the Source Shader Editor: Lazy" Fetisov, TheMostUpset, and Maestra_Fenix Used as a reference, not as a base, for the creation of this mod. The code from Half-Life: Source Update, by Cobalt-57 on was often If the mod fails to appear in your steam games list, place the mod in your Half-Life 2 directory (Half-Life 2/hls_fix/) and run HL:S with the launch parameter "-game hls_fix" (sans the quotes). In order to play under Linux, set the original HL:S to run using Proton.
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